package ca.uguu.unknown_space.worldobjects.background;

import java.util.AbstractMap;

import ca.uguu.gamelib.libgdx.concepts.OrientedSpriteArea;

public class Engine extends OrientedSpriteArea {
	public Engine(int centreX, int centreY, int width, int height, Orientation orientation){
		super(centreX, centreY, width, height, orientation);
	}
	public Engine(AbstractMap<String, Object> area){
		//Needs to be an engine-def, with type-specs
		super(area);
	}
	
	@Override
	public float getAngle(){
		if(this.orientation == null){
			return (float)Math.PI;
		}
		return super.getAngle();
	}
}
